Technologies

The Technologies learning area focuses on the application of knowledge, skills, technology and resources to satisfy needs and wants and to extend capabilities and realise opportunities.

Students develop dexterity and coordination through experiential activities and application of technologies, including digital technologies. Technologies motivates young people and engages them in a range of learning experiences that are transferable to family and home, constructive leisure activities, community contribution and the world of work.

Technologies provide students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These attributes are necessary when using and developing solutions to make sense of complex ideas and relationships in all areas of learning. Technologies help students to be regional and global citizens, capable of actively and ethically communicating and collaborating.

Working to the requirements of The Western Australian Curriculum, Technologies, at Willetton Senior High School, comprises two distinct but related subjects:

Design and Technologies aim to develop the knowledge, understandings and skills to ensure that both individually and collaboratively, students:

  • produce designed solutions suitable for a variety of Technologies contexts by selecting and manipulating a range of materials, systems, components, tools and equipment creatively, competently and safely as well as managing processes
  • understand the roles and responsibilities of people in design and technologies occupations and how they contribute to society

Digital Technologies aim to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students:

  • use computational thinking and the key concepts of abstraction, data collection, representation and interpretation, specification, algorithms and implementation to create digital solutions
  • confidently use digital systems to efficiently and effectively transform data into information and to creatively communicate ideas in a range of settings
  • apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and understand the impact of these systems on individuals, societies, economies and environments

Design and Technologies

Comprises the two areas previously known as Design and Technology and Home Economics. Students can engage in Design and Technologies by electing to study in the following courses:

Year 7

Year 8

Year 9

Year 10

Years 11 and 12

 

 

Building and Construction

Building and Construction

Building and Construction (General), OR Certificate II in Construction Pathways

 

 

 

Caring For Children

Children, Family and the Community (ATAR or General)

CAD: Introduction to 3D Modelling

CAD: Intermediate 3D Modelling

CAD: Advanced 3D Modelling

Dimensional Design

Design: Dimensional (General)

 

Creative Designer: Fundamentals

Creative Designer: Advanced

Creative Designers 3D

 

 

Digital Graphics

Digital Graphics

Graphic Design

Cert II in Visual Arts: Design

 

 

 

Engineering Studies

Engineering Studies (ATAR)

Food Awareness

Food For Me

Café Foods

Fabulous Food

Food Science and Technology (ATAR or General) and/or Cert II in Hospitality

Food Choices

Touring With Food

Entertaining With Food

Food For Others

 

Materials Technology: Textiles

Materials Technology: Textiles

Materials Technology: Textiles

 

Materials Technology: Wood

Materials Technology: Wood

Materials Technology: Wood

Materials Technology: Wood

Materials Design and Technology: Wood (General)

Metals Engineering

Metals Engineering

Metals Engineering

Metals: Intro to Cert II in Engineering

Cert II in Engineering

 

 

Photography

Photography

Cert II in Visual Arts; Photography

Digital Technologies

Students can engage in Digital Technologies by electing to study in the following courses:

Year 7

Year 8

Year 9

Year 10

Years 11 and 12

Digital Technologies Sampler

Interactive Media

Computer Game Making

Software Engineering

Computer Science (ATAR)

Programming for Pups

Robotics

 

Computer Science Specialist

Computer Science Specialist

Computer Science Specialist